- User Since
- Dec 30 2014, 9:08 PM (287 w, 4 d)
May 20 2020
I'm watching you! ;) Lame observer pattern joke, i know.
May 19 2020
May 14 2020
Attempt 1 which was plain output of element order, like it was stored by EAGLE:
May 12 2020
May 11 2020
May 10 2020
Great, it works!
May 4 2020
It's really not a lot of code to do and would save only the framebuffer to file. Just a nice to have feature, like we did it for OC.
May 3 2020
May 1 2020
Apr 30 2020
Tried and getting OpenGL 2.1 in the terminal output. @panintended Can you check it? No profile worked for me yet, but the order is certainly important.
Great analysis, thanks. Would check it with the Ubuntu VM. Do you have a fork with a fix for testing?
Apr 29 2020
Found the link which contains the code i've used for generation of linearization array: https://jared.geek.nz/2013/feb/linear-led-pwm
Fixed debug painter, now it is done through strategy pattern.
Automatic fallback through two phase init is probably fit for most machines:
Structure is added, next step is side bar implementation. Here the ButtonBar can be used, like the example which is already added, just in combination with the ImageButton.
Apr 20 2020
We've discussed it and this is a workaround, but we need a proper fix, as i fear that future extensions will add more problems. Still debugging and thinking how to resolve.
Hardware looks fine, my output for Intel:
Can you post the output from 'glxinfo | grep OpenGL', please?
Interesting, cannot observe such behaviour on my machine. It has 2 GPUs, Intel and nVidia. Both work, for nVidia i start the app with 'prime-run'.
Apr 13 2020
Please check latest commit in the repo, it has a debug overlay now, which currently is only implemented for DrawText() and DrawIcon():
No, add implementation, by porting from old firmware version and re-using the DrawIcon() code to reduce image size.
The base class needs some additional love to be able to set this buttons from the child class comfortably.
Mar 22 2020
Feb 29 2020
Feb 26 2020
Feb 22 2020
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Feb 4 2020
Feb 3 2020
Feb 1 2020
Jan 2 2020
Dec 29 2019
Blend4Web is mostly dead at the moment and forum riddled with spam. Another alternative is Armory3D and Godot Engine.
Jun 9 2019
Support was added while GSoC2018 by @TofuLynx
Apr 28 2019
Added automatic determination.
Apr 22 2019
Merged tests, implemented some helpers and general methods, removed obsolete code.
Apr 21 2019
Feb 20 2019
Flow of daemon initialization and processing (WIP):
Feb 18 2019
Preliminary format, current value will be supplied by daemon before sending data to WebUI:
Reference for infinity slider: https://github.com/solodev/infinite-carousel