https://wiki.apertus.org/index.php/AXIOM_Beta/Manual#Parameters updated.
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Mar 11 2020
Perfect, tested and verified! Thanks!
Will update wiki now.
This should avoid the sample point setting:
Works, many thanks!
Thanks Bertl for the direction.
Mar 9 2020
It seems that the sample point was moved in recent versions so now the samples average the four channels into one gray value.
Mar 5 2020
Plenty of still images can be found here: http://files.apertus.org/AXIOM-Beta/snapshots/
Will try the command itself soon but from just looking at your post: the output file is monochrome but should be color...
Mar 4 2020
I have used the latest stable release of imageMagick (which is ImageMagick 7.0.9-27) to run
cat index.raw12 | convert \( -size 4096x3072 -depth 12 gray:- \) \( -clone 0 -crop -1-1 \) \( -clone 0 -crop -1+0 \) \( -clone 0 -crop +0-1 \) -sample 2048x1536 \( -clone 2,3 -average \) -delete 2,3 -swap 0,1 +swap -combine test_color.png
and according to me it gave the desired output.
Feb 29 2020
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Jan 27 2020
fix applied and seems to work ok so far.
(21:13:14) RexOrCine: Someone please check 2. Technical - https://wiki.apertus.org/index.php/AXIOM_Beta
(21:13:44) RexOrCine: ... and see if the link to 'Parts' works, and if not perhaps come up with some idea why.
(21:13:56) RexOrCine: why not*
(21:14:15) RexOrCine: Because it absolutely does my head in across multiple devices.
(21:18:22) se6ast1an: I suspect the "fix" for the anchor offset applied recently has this side effect that headers now "cover" links above them
(21:18:27) se6ast1an: BAndiT1983: can you confirm?
(21:21:12) se6ast1an: https://lab.apertus.org/T1160
(21:26:47) RexOrCine: I can provide another example. See 1.2.5 - https://wiki.apertus.org/index.php/10-Enclosures_and_Associated_Mechanical_Parts#Compact_Enclosure_Shell
(21:27:02) RexOrCine: ... and underneath there's 'Full size image' - that also doesn't work.
Proposal for a fix:
the fix has lead to headers covering links right above them from being clicked.
Jan 23 2020
fixed in firefox when page does not need to be reloaded at least.
Jan 13 2020
Jan 10 2020
Jan 2 2020
Dec 29 2019
Blend4Web is mostly dead at the moment and forum riddled with spam. Another alternative is Armory3D and Godot Engine.
Tests with blend4web were conducted and created very nice looking results but the process requires an import and export through blender every time and manual upload of a resulting html file so that proved to be not too handy.
Nov 28 2019
since we are running 16 channel mode probably not.