I have added the desaturation code to the frag shader and this is what I'm getting:
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Jun 1 2021
May 28 2021
Feb 21 2021
Feb 19 2021
Dec 26 2020
May 24 2020
Created PR #18 for this
May 21 2020
In T1172#17035, @metal_dent wrote:The ImageButton is working but I've fixed the implementation so need to make it more flexible.
- Next step is to make the dimensions dynamic, which are set here -> https://github.com/MetalDent/AXIOM-Remote/blob/454803c76023e0a7d2fabe62ddd10549c6675913/Firmware/UI/Widgets/ImageButton.h#L39
- After that we need to add an implementation for having a button with an image and text
I've initialized all the colours in the ImageButton (mostly to black)
May 19 2020
I think this issue is solved somehow, can anybody confirm this?
May 17 2020
In T1172#17035, @metal_dent wrote:The ImageButton is working but I've fixed the implementation so need to make it more flexible.
- Next step is to make the dimensions dynamic, which are set here -> https://github.com/MetalDent/AXIOM-Remote/blob/454803c76023e0a7d2fabe62ddd10549c6675913/Firmware/UI/Widgets/ImageButton.h#L39
- After that we need to add an implementation for having a button with an image and text
May 7 2020
May 5 2020
May 4 2020
The ImageButton is working but I've fixed the implementation so need to make it more flexible.
Apr 20 2020
In T1175#16866, @BAndiT1983 wrote:We've discussed it and this is a workaround, but we need a proper fix, as i fear that future extensions will add more problems. Still debugging and thinking how to resolve.
I solved it, should I push?
I think this is happening because in the MainPage.cpp file we first set the font size then draw the text but in the debugpainter file we're only drawing the text
Apr 15 2020
Okay, done!
I fixed the problem, should I create a PR?
Apr 13 2020
okay, and what do you mean by dealing? like to improve the look of the bar?
sidebar as in the back and the home buttons?