Implement color channel mixer for preview (GLSL)
Open, Needs TriagePublic

Description

Reference for GLSL shader:

outColor = vec3(red, green, blue) * texture( texture1, fragTexCoord ).rgb;

BAndiT1983 updated the task description. (Show Details)
BAndiT1983 raised the priority of this task from to Needs Triage.
BAndiT1983 added a project: Open Cine.
BAndiT1983 added a subscriber: BAndiT1983.
BAndiT1983 moved this task from User wishes to GUI on the Open Cine board.Mar 21 2015, 5:55 PM

Is currently implemented in ProcessingTest, will be moved to OCui later.